Jul 07, 2005, 10:34 PM // 22:34
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#1
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Frost Gate Guardian
Join Date: Mar 2005
Location: Kent,Washington
Guild: Dei Victorae [dV]
Profession: R/
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Axes or Swords
Whats better? I am going to be making a Warrior soon and I want to know whether I should go Axes or Swords. Not into hammers much
Thanks
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Jul 07, 2005, 10:44 PM // 22:44
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#2
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Entirely depends on what skills you want to use (people will disagree with me on this point), and what type of damage you want: axes - chance for high, chance for low, swords - stays in the middle range.
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Jul 07, 2005, 10:57 PM // 22:57
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#3
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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Axes do more overall "constant" damage due to critical hits. You do a heap more damage on a fleeing opponent with an axe. Toss in protector's strike and watch them drop like flies. Swords can spike it up with final thrust, and there are some defensive skills for sword (riposte, deadly riposte). I prefer axe out of the two.
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Jul 07, 2005, 11:22 PM // 23:22
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#4
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Frost Gate Guardian
Join Date: May 2005
Location: Sunny California
Guild: Ancient Avatars
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There's one reason why i'm using swords over axes in PvP now: hamstring.
I've found that a 10 energy cripple is much more useful than an 8 adrenaline one.
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Jul 08, 2005, 02:05 AM // 02:05
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#5
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Ascalonian Squire
Join Date: May 2005
Location: Phoenix, AZ, USA
Guild: Eternal Knights
Profession: W/Mo
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From what I've seen, and this may just be me, is that a sword has more stances associated with it. Stances such as Riposte and others block attacks and return damage. Axes on the other hand, seem to have more adrenaline based attacks. Therefore I see the axe as more offensive and the sword as more tactical, if you will.
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Jul 08, 2005, 03:06 AM // 03:06
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#6
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Search it. I'm sure I've seen this type of thread more than I've seen HoH messages lol.
The general consensus is Axe > Sword.
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Jul 08, 2005, 06:07 AM // 06:07
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#7
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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A lot of it boils down to preference and then finding a way to make that preference work for you. I decided to utilize Riposte and Deadly Riposte as my main form of offense and changed my entire build to defense.
I'm a sword guy mainly because I use a sword in every RPG I play.
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Jul 08, 2005, 07:34 AM // 07:34
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#8
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Ascalonian Squire
Join Date: Jun 2005
Profession: W/R
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Quote:
Originally Posted by arnansnow
Entirely depends on what skills you want to use (people will disagree with me on this point), and what type of damage you want: axes - chance for high, chance for low, swords - stays in the middle range.
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That is pretty much it...Whatever weapon you pick be prepared to spec AROUND it. This will include your secondary class as well.
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Jul 08, 2005, 08:01 PM // 20:01
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#9
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Frost Gate Guardian
Join Date: May 2005
Guild: Warrior Nation [WN]
Profession: W/N
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Quote:
Originally Posted by Cap'n Hoek
There's one reason why i'm using swords over axes in PvP now: hamstring.
I've found that a 10 energy cripple is much more useful than an 8 adrenaline one.
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This is true, but for most warriors, Axes are just plain better.
Here is how Swords Chain goes....
Bleed
= > Deepwounds
(cripple with energy)
Here is how Axes Chain:
Deepwounds
=> Cripple
- or -
=> Weakness
Since bleed is pretty sucky in PvE as it doesn't work alot of times, I like to go with Axe since Deepwounds is first in the line, and you can pick what to do yo your target next, cripple for the runners, or Weakn for the stand and fightrs
In PvP its all moot Hammer > All
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Jul 09, 2005, 10:09 AM // 10:09
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#10
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Frost Gate Guardian
Join Date: Apr 2005
Location: California
Guild: Broken Blades
Profession: E/Mo
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IMX, swords tend to be better for PvP because of stuff like Hamstring (which is EXCELLENT when you go monk hunting) and all the bleeding skills, and Axes tend to be better for PvE because they have more in the way of straight-up damage.
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Jul 10, 2005, 07:45 PM // 19:45
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#11
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Frost Gate Guardian
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I was going to say try searching but the search engine on this forum sucks so I don't blame you. =]
But from my PvP experience, axes are just better... by a LONG shot. But then again, people play warriors in PvP?
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Jul 11, 2005, 09:30 PM // 21:30
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#12
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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here is the main point with swords or axes. its not the range of dmg its all about deep wound. most monster have about 500+ hp. 20% of 500 is 100 so you are affectively dealing 100 dmg when you hit with deep wound. both axes and swords have it. swords have sever artery for -3 hp degen + deep wound. axes have deep wound, axe twist to give weakness, and axe rake to cripple. so its all about the skills and 2nd class. for example if i was a w/mes i would want axes. Fragility will deal dmg when ever they suffer from a condition then use epedimic to spread the conditions to all surrounding foes.
swords kill faster for most classes because of sever artery, gash, galrath slash, and final thrust. if your looking for utility go with axes for more conditions and area dmg with cyclone.
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Jul 11, 2005, 10:18 PM // 22:18
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#13
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Ascalonian Squire
Join Date: Jun 2005
Guild: Doers Of Evil
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Quote:
Originally Posted by BlaineTog
IMX, swords tend to be better for PvP because of stuff like Hamstring (which is EXCELLENT when you go monk hunting) and all the bleeding skills, and Axes tend to be better for PvE because they have more in the way of straight-up damage.
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Assuming not one of the eight players on the opposing team is carrying condition removal, swords are better.
Now let us assume that the opposing doesn't consist of eight morons lacking communication, build, strategy, and skill. Swords are still good, but axes far and away are better IMO.
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Jul 12, 2005, 12:27 AM // 00:27
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#14
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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Who needs hamstring when you can sprint? Let them run and take critical hits (which are more critical with an axe). Toss in protector's strike and they'll drop dead real quick.
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Jul 12, 2005, 06:03 AM // 06:03
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#15
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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I agree with Tellani Artini, although I personally use Rush. 4 hits and I'm running faster for longer than the monk can stay alive and it refills fast enough when I'm landing hits. Throw in a few Bull's Strikes, Savage Slashes, and the coup de grace of Final Thurst... so long monk.
But then again... wouldn't a wise monk realize that most warriors would bring in cripple/sprint, bull's strike/protector's and just stand still instead?
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Jul 12, 2005, 06:13 AM // 06:13
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#16
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Desert Nomad
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Quote:
Originally Posted by Racthoh
I agree with Tellani Artini, although I personally use Rush. 4 hits and I'm running faster for longer than the monk can stay alive and it refills fast enough when I'm landing hits. Throw in a few Bull's Strikes, Savage Slashes, and the coup de grace of Final Thurst... so long monk.
But then again... wouldn't a wise monk realize that most warriors would bring in cripple/sprint, bull's strike/protector's and just stand still instead?
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Best monks ive come across will run just enough to get seperation, due to the fact that you stop moving when you swing, then stop again preventing the protector's strike or bull's strike from taking effect. Also they quite commonly walk backwards diagonally creating more seperation than moving in one direction alone and use their team members intelegently as physical obstructions as the auto attack tries to use the shortest path available. All of these things add time between swings slowing the pace of attacks down to the bow level or less.
Cripple helps more than sprint in these instances as they move less distance away between swings, while both in conjunction is the closest thing to having the target stand still. In reality though, the attack animation for melee strikes shouldnt interupt the movement sequence at all.
*The most annoying thing however is having 2 warriors chase the same target and get stuck on each other closing the distance.
Last edited by Phades; Jul 12, 2005 at 06:15 AM // 06:15..
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Jul 12, 2005, 06:39 AM // 06:39
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#17
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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Axe Is The Way
Amen
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Jul 12, 2005, 07:12 AM // 07:12
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#18
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Phades
*The most annoying thing however is having 2 warriors chase the same target and get stuck on each other closing the distance.
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Oh how I've been there. Do I ever feel stupid for not simply stopping for a brief second to let my ally pass me or vice versa.
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Jul 12, 2005, 07:22 AM // 07:22
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#19
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Krytan Explorer
Join Date: Jun 2005
Location: Seattle
Guild: Faces of Death [Tye]
Profession: R/W
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Axes seem to be the route for pure attack, while swords have more utility style skills, which are often much more useful than pure attack.
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Jul 18, 2005, 06:58 PM // 18:58
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#20
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Frost Gate Guardian
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I have seen the light. Axe > Sword. Period.
Spike damage is simply crazy. Also, pentrating blow and disrupting chop is just sick. Even in PvE!
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